

In the Paths Palette, its exactly the opposite, combining multiple paths to create a new path is prohibited. this works exactly the opposite of the Channels Palette, where combining multiple selections into one object is the most important function

No matter how many shapes you stick into a vector mask, they are all contained in a single Path Palette Layer-ChannelĪnd every time you Make a Work Path from a Selection it throws you back out of everything into a new Paths Layer, with no way to combine them.

So, i want to know if there is a way to combine two Path layers, in the paths palette to overlap each other and become editable paths as a whole? which is completely uneditable, and has no more paths to edit So the best i can do currently is, edit the combined path layer points then stroke the path to a new layer, which omits the inner detail and becomes uneditable after stroking, then load the detail i was missing from the other Previously Saved Paths Layer on that or a new layer, and then edit and stroke that one, just to get some semblence of the final image. Since paths work like selections, independent of layers, there is no way to get the path to stay on one layer while adding a path from another path layer onto the same layer or a new layer I want to be able to select multiple path layers from the paths palete and combine them into one editable paths layer without stroking any paths.

I can load them all and create a new combined Working path, but it cuts out any overlapping selection and gives just an outline mostly I have, in the Paths Palette, multiple saved Working path layers (they are no longer working paths, but saved paths with separate names for the part of the whole they are)
